I apologize about the previous venting, just frustrated.

Well, since I now know that this can be accomplished by using an invalid
depth between the two, that's exactly how I would have done it, I didn't
read until the post that you could do that and it'll work.

My problem is not that our app is graphics intensive, our application is a
viewer, therefore our customer's data (e.g. WorldBook ency, World Almanac or
Webster dictionary) - some of these products by themselft have over 23,000
graphics and over 130,000 records.

And these products will need to be support by os 3.5 and above.  So you can
see my frustration, EVERY BYTE counts...

I was thinking of jpg compression instead of PackBits, ( for HD graphics) -
what do you think?

thanks - bill


"Ben Combee" <[EMAIL PROTECTED]> wrote in message
news:100300@;palm-dev-forum...
>
> At 20:36 2002-11-6 -0800, you wrote:
> > From what I've read in the sdk, am I reading correctly that if I desire
my
> >application to be backward compatible to non-high-density displays, I'll
> >need to include two bitmap families per graphic.
> >one for low res and one for hi res??!!
>
> No.  You just have one bitmap family which has bitmaps for both
low-density
> screens and high-density screens.  If you don't need high-density bitmaps,
> you can just include the low-density ones, and they will be scaled up.
>
> >So to be resonable, I'll need to have two different versions of the
product,
> >one with hi-res support and one without??
>
> Maybe... is your application so bitmap intensive that having the
additional
> bitmaps would have a major space penalty.  Consider that high-density
> bitmaps can use PackBits compression encoding, so they really won't be 4X
> the size of the low-density bitmaps.
>
> >This makes the most sense since I don't want to penalize non-hi-res
people
> >with hi-res stuff and etc.
>
> I think a tool that stripped-out high-density bitmaps and high-depth
> bitmaps from apps would be useful for owners of low-density devices.
>
> >Palm is really starting to show how stupid they can be!! - So now we're
> >required to do this for graphics AND fonts, since we have the same exact
> >problem with fonts.
>
> You aren't required -- you only have to do this if you want to make your
> graphics and fonts prettier on the high-density devices.  High-density
> devices will work with low-density graphics and fonts.
>
> >I guess they didn't take into account people desiring to work across all
> >these various platforms with one single app -
>
> Sure they did -- that's why they developed the whole concept of
> families.  Can you tell us how you would have done it differently?
>
> --
> Ben Combee <[EMAIL PROTECTED]>
> CodeWarrior for Palm OS technical lead
> Palm OS programming help @ www.palmoswerks.com
>
>
>



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