Hi Everyone, I running into a problem with sample playback on OS5. I've added wav sounds to a game of mine that causes a "click" sound everytime a game piece drops on the screen. This causes a very rapid sequence of back-to-back calls to API 'SndPlayResource'.
Everything sounds fine for the first 2 or 3 calls, but after that, it seems that the sound manager gets bogged down and eventually the sound cuts off completely! I am using 'sndFlagAsync' for async playback and my sample is only 100 bytes, so it's not a very long duration. I've also tried loading all 'wave' resources at AppStart (MemHandleLock), to remove any delay during playback...this didn't help. As it stands, it seems that the sound manager can only handle sample playback at spread-out intervals. Anyone else have problems like this? Thanks! -Robert www.bapsoft.com __________________________________________________ Do you Yahoo!? U2 on LAUNCH - Exclusive greatest hits videos http://launch.yahoo.com/u2 -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
