oops, I left a line of code out in the code listing below.

Use this one instead.

Thanks,

Brad

 void SerialDataEventHandler( UInt32 portID )
 {
  // We know that we have atleast 50 bytes of data available, so lets
  // get it directly out of the UART receive buffer.
  unsigned char *buffer = NULL;
  UInt32 bytesAvailable = 0;

  Err error = SrmReceiveWindowOpen( portID, &buffer, &bytesAvailable );
  if ( error == errNone )
  {
  unsigned char testBuffer[ 50 ];
  MemMove( testBuffer, buffer, 50 );

   // Close the UART buffer and tell it how much data we read.
   error = SrmReceiveWindowClose( portID, 50 );

   if ( error != errNone )
   {
    ErrDisplay( "Failed to close window" );
   }

   }
  else
  {
   ErrDisplay( "Cannot read serial port" );
  }

  // We always need to prime the port so that it can call
  // our function.
  error = SrmPrimeWakeupHandler( portID, 50 );
if ( error != errNone )
  ErrDisplay( "Failed to prime wakeup handler" );

}



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