>Subject: Re: Reducing update flicker?
>From: "Mark Wilden" <[EMAIL PROTECTED]>
>
>As I wrote previously, the cause of the error was that I was resizing
>the field, not changing the font.  I knew the cause of the error, I
>needed a way to do a flicker-less update.

If you have a super-optimised technique that Gremlins and/or the
Debug ROMs object to, then suppress it when your software is
being run with POSE.  You run a risk that your code may break
on some device other than the one your are testing on, but then 
you can take a hint from the game developers, and further only
activate that technique when running on certain known hardware.

Roger Stringer
Marietta Systems, Inc.


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