I need a color palette for 16 colors.  When the device has 8-bit graphics, I
want to show push buttons with 16 different colors.  When the user selects a
color, I'd like the border around the selected button to darken.  If the
device has less than 8-bit graphics, I'd still like to show all 16 buttons
(E.g., for 1-bit graphics, there will be 8 'white' buttons and 8 'black'
buttons.)

I created a grid of 16 push buttons and used blank bitmaps for the the
buttons as specified a bitmap for 1-, 2-, 4-, and 8-bit graphics.  On of my
concerns is it seems like I'm wasting resources by declaring so many bitmaps
for my colors (16 x 4 = 64 bitmaps).  Also, I'd like to change the behaviour
of the button inverting when selected -- inverting changes the color.
Rather, I'd like to darken the border of the selected push button and leave
it's bitmap alone.

My questions are:
1.  Is using push buttons the way to go, or is there a better way to make my
palette?
2.  If push buttons is a good approach, how can a draw them with thick
borders when selected?

Thanks!
Rich


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