>> > paletteTemp[0] = *(paletteGet+0); >> paletteTemp[0] = paletteGet[0]; > > From experience the top-most is faster. Dereferencing something > using var[n] makes the compiler add different steps than *(var+n). > If I was to optomize this more, I'd turn the lefthand side into > pointer references as well...
this is soley up to the compiler. paletteTmp[0] = *paletteGet; paletteTmp[0] = paletteGet[0]; a good compiler would make this like this in assembly: move.b (%a0), %d0 move.b %d0, (%a1) if the compiler knows the side of the array buffer, it can also optimize: paletteTmp[0] = *(paletteGet + 5); paletteTmp[0] = paletteGet[5]; as: move.b 5(%a0), %d0 move.b %d0, (%a1) compilers are not so smart, if your dealing with pointers, try to use *ptr as much as possible as compared to using ptr[] with an offset. compilers normally take [] and do a multiplication to determine the offset. :) --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
