> So after all of this, my question is now - how do I tell constructor to
not
> find the "closest" color match when I copy and paste a bitmap into
> constructor?
you cant.
> If there is no way to do this, is there any other avenue that
> I can take to get my bitmap information into my code cleanly?
how about using the pilrc plugin ONLY for your bitmap? :) the official
syntax:
BITMAP...
{normal options here}
BITMAPPALETTE "file.pal"
PALETTE ID {id} "file.pal"
file.pal is a simple text file with r g b (spaces) for each color on each
new line. :) the PALETTE tag allows you to add a palette resource, to pass
into WinSetPalette() like the following:
memHandle = DmGet1Resource('PALT', id);
WinPalette(winPaletteSet, 0, 16,
(RGBColorType *)MemHandleLock(memHandle));
MemHandleUnlock(memHandle);
DmReleaseResource(memHandle);
thats the docs *g*
> I find it annoying that there doesn't appear to be an option to copy and
> paste w/o that color matching algorithm being run in Constructor.
not our problem, your problem, and metrowerks :)
---
Aaron Ardiri [EMAIL PROTECTED]
CEO - CTO +46 70 656 1143
Mobile Wizardry http://www.mobilewizardry.com/
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