I just ran into an interesting inconsistency between the Simulator and the
Tungsten T.

It seems that the Tungsten T doesn't generate penMoveEvents!  I had some GUI
code to simulate a button, and it was working fine in the Simulator but
didn't work quite right on the Tungsten T.

The fix is easy: I replaced my penMoveEvent handler with a nilEvent handler
and changed EvtGetEvent to not use evtWaitForever and everything works fine.

Anyone know why the TT does this?  I understand that penMoveEvents aren't
actually queued.  They are supposed to be returned from EvtGetEvent if there
are no events pending and the pen has moved since the last call.  However, I
can't think of a reason this functionality would be removed in the TT.  Or
perhaps there is something else I need to do to make it work?

Tim Norman
www.normsoft.com




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