At 07:19 PM 12/18/2002 +0100, you wrote:
Frankly, the C code is the reason for the slowliness.
In pure 68K assembly you can do 1 pixel in 2 instructions - or even in 1
instruction when using code-modification.
Hint: compute the X - component only ONCE. Delta the vectors and store them in
a table.
the code (without setting up the vectors + delta) would look like that:
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