>I'm suffering a small brain fart.  I have a game that works off of
>PenEvents, pend up events to be exact, figuring out the location of the tap
>and acting on it, etc.
>
>My problem lies with the menus, when a menu item is chosen, I act on the
>menuEvent and return true, but I still get a PenUp event at that coordinate
>and need to be able to distinguish that from a game play or squash it.
>
>Drawing a blank..  Any suggestions?
>
>-MD


track winEnter and winExit events - the menu will have a different window
handle.


- Al -

-- 
--  Alan Weiner  --  [EMAIL PROTECTED]  --  http://www.ajw.com

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