Hi All,

I'm (attempting) to update my game to support high density graphics,
with offscreen bitmaps.

I'm having so much trouble attempting to get it to work, I just know
that I'm doing something horribly wrong.

First off, I've read the section in the Programmer's companion (section
4) "Drawing on the Palm Powered Handheld", that describes High Density
graphics.  

Then, I read the 5.0 Overview where it says that everything is by
default created at 'Standard' resolution, and scaled as appropriate.

In my game, I draw at various times onto my offscreen bitmaps, and then
copy them to the screen.  I also do a fair bit of setting the drawing
window.  All drawing code is done using system APIs, BTW.

The problem seems to be that the draw state is set back to the
'standard' density by various calls, so that I can't seem to keep the
high density...things are always shown as low density, except of course
for my menus and dialog boxes.  *grrr*

So, I'm obviously making some stupid programming errors and making
things *much* harder on myself than necessary.  But, does anyone have
any good examples I can take a look at involving offscreen bitmaps?

It was *so* much easier converting my application to using both the Sony
and Handera High Resolution API's!

-Ken



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