HI,

when you create your offscreen bitmap you need to pass in the screen format
as "nativeFormat" and not "screenFormat". Try that it works for me.

regards
Danny
www.toysoft.ca


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of kcorey
> Sent: Wednesday, January 08, 2003 12:13 PM
> To: Palm Developer Forum
> Subject: HighDensity drawing examples with offscreen bitmaps?
> 
> 
> Hi All,
> 
> I'm (attempting) to update my game to support high density graphics,
> with offscreen bitmaps.
> 
> I'm having so much trouble attempting to get it to work, I just know
> that I'm doing something horribly wrong.
> 
> First off, I've read the section in the Programmer's companion (section
> 4) "Drawing on the Palm Powered Handheld", that describes High Density
> graphics.  
> 
> Then, I read the 5.0 Overview where it says that everything is by
> default created at 'Standard' resolution, and scaled as appropriate.
> 
> In my game, I draw at various times onto my offscreen bitmaps, and then
> copy them to the screen.  I also do a fair bit of setting the drawing
> window.  All drawing code is done using system APIs, BTW.
> 
> The problem seems to be that the draw state is set back to the
> 'standard' density by various calls, so that I can't seem to keep the
> high density...things are always shown as low density, except of course
> for my menus and dialog boxes.  *grrr*
> 
> So, I'm obviously making some stupid programming errors and making
> things *much* harder on myself than necessary.  But, does anyone have
> any good examples I can take a look at involving offscreen bitmaps?
> 
> It was *so* much easier converting my application to using both the Sony
> and Handera High Resolution API's!
> 
> -Ken
> 
> 
> 
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