Hi All,
I've got my code successfully compiling against OS5, and when it's run
checking for the existence of the Sound Stream Feature Set, and then
playing a sampled sound during gameplay in the simulator. This works
like a peach.
The Palm OS 5 documentation I have, however, says that you must check
for the Sound Stream Feature Set using this code:
UInt32 version;
Err err;
err = FtrGet(sysFileCSoundMgr, sndFtrIDVersion, &version);
if (err) {
// Sound Stream Feature Set not present
if (err == ftrErrNoSuchFeature) {
FrmCustomAlert(errAlert,"No Stream Manager."," "," ");
} else {
FrmCustomAlert(errAlert,"Some other problem!"," "," ");
}
} else {
// The Sound Stream Feature Set is present.
FrmCustomAlert(errAlert,"It's here."," "," ");
}
On the simulator, I get 'It's here.'. On the real Tungsten/T, I get "No
Stream Manager" errors.
Anyone else see this behavior? What's the right thing to check
for...OS5?
Anyone know?
-Ken
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