Hello!

I have received numerous reports from owners of Tungsten T and NX70V devices that my gaming framework crashes their devices. I do not own a real device, but use the Simulators (Palm Release and Debug, Sony Clie Release). Even the Debug simulator reports no problems with my code (not even a direct screen access or anything). Is there anything that is more true to the original? Ben Combee mentioned a Tungsten simulator for members of the PluggedIn program, but since I am not a hardware developer I am not going to get it :-((
I only use OS functionality in the application in question. The only exception being a conversion of a bitmap from V2 to V3 (the intention here is to enable the use of the same hires bitmap resources on Sony Clie and OS5). For this I use the same procedure as the BitmapRsc1 sample code does.

Any help will be greatly appreciated. If some kind soul with a working debugger and an OS5 device could download the framework at www.tilo-christ.de/razor and pinpoint the location of the crash this would be highly appreciated.

Cheers,
Tilo


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