Hello!
I have received numerous reports from owners of Tungsten T
and NX70V devices that my gaming framework crashes their
devices. I do not own a real device, but use the Simulators
(Palm Release and Debug, Sony Clie Release). Even the Debug
simulator reports no problems with my code (not even a
direct screen access or anything). Is there anything that is
more true to the original? Ben Combee mentioned a Tungsten
simulator for members of the PluggedIn program, but since I
am not a hardware developer I am not going to get it :-((
I only use OS functionality in the application in question.
The only exception being a conversion of a bitmap from V2 to
V3 (the intention here is to enable the use of the same
hires bitmap resources on Sony Clie and OS5). For this I use
the same procedure as the BitmapRsc1 sample code does.
Any help will be greatly appreciated. If some kind soul with
a working debugger and an OS5 device could download the
framework at www.tilo-christ.de/razor and pinpoint the
location of the crash this would be highly appreciated.
Cheers,
Tilo
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