On Friday, January 17, 2003, at 10:50 PM, Keith Rollin wrote:
If I could fix it I would but it's the usual story of wanting to do this instead of that. I know Windows backwards and Unix forwards but as for Mac...?? I have used Objective-C for quite a while with GNUStep on Linux, and that got me into OS X programming BUT that still don't mean I know the API well enough! I've done the noddy currency converter tutorial and managed to do some OpenGL but that's the extent of my Mac hacking to date. Apart from loads of Squeak over the years on ANY platform. What a great tool that is. Even got away using it for the day job once upon a time!
Honestly, I've kept that option there because I keep thinking that *someone* who knows Mac OS X sound better than me (which is to say, almost anyone) would come along, bloody their nose on the non-functional checkbox, and fix it for me. :-)
The only thing I carbonize regularly is toast for breakfast. The Soda-Stream broke from over-use.
Where is *the* place to get the source from then, because I do consider that a gauntlet has thrown somewhere nearby and I am just dumb enough to pick it up! Hey OJ, this yours? ;-)
I still don't have a day job yet so time is a-plenty for now, and I'm sure it couldn't be *that* hard to do! I been contemplating trying to port DDD to Mac as well but that's a bit out of my league at the moment.
I've also found that SysTicksPerSecond() isn't!!!! What a hoo-daddy that was for a while! What's *the* way for producing 'stable' time driven app.s across platforms then, because I regularly swap from MAC to Linux To Windows and it drives me nuts. I wrote a function to calibrate ticks against the host clock, I get 77 on my G4 PowerBook and 217 on the BIG PC. Seems to work though, up to a point because small values muck up the available resolution. Is 'sysTicksPerSecond' viable, the header seems to imply that SysTicksPerSecond() is de rigeur.
At the end of the day though, one musn't, indeed, shouldn't grumble, after all, this stuff is free and if you don't like it you can always PAY for something else... 8-)
Thanks once again.
Sean Charles.
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