Hi
check EvtGetEvent() method in your application. Try increasing the
time out value. This might help.
--- In [EMAIL PROTECTED], "Matthew Henry" <[EMAIL PROTECTED]>
wrote:
> I posted this earlier, but for some reason it didn't seem to get
posted:
> -----------------
> I've noticed this when you do a hard reset. The "Erase all data?
YES - up
> button" screen" drives my system to a crawl.
>
> I'm sure it's just a poorly written tight loop in the emulator.
> If you write a windows program like this
>
> int APIENTRY WinMain(HINSTANCE hInstance,
> HINSTANCE hPrevInstance,
> LPSTR lpCmdLine,
> int nCmdShow)
> {
> while (true)
> NULL;
> return 0;
> }
> All your CPU cycles will be eaten up.
>
> A well written app will not do anything if it has nothing in the
queue, like
> this
>
> while (GetMessage(&msg, NULL, 0, 0))
> {
> }
> GetMessage doesn't return unless there is a relavent message, so it
lets the
> system do its thing when the app is idle.
>
> In some cases the emulator appears to just do a tight loop.
> --------
>
> Anyway, I did a little testing and discovered i was not quite right
anyway.
> It's not the emulator, its your program.
> If you do a tight loop in a Palm program on the emulator (or
otherwise do a
> lot of stuff without quitting and letting the Palm OS event handler
do its
> thing), the emulator will, of course suck up all available CPU
cycles. This
> is what you would want it to do if you are doing heavy
computation. If you
> are just idle, don't do an idle loop, just return from your event
handler
> and wait for the Palm OS to pass you your next event. I'm sure
there's a
> good technical reason why the Palm OS's "Erase All Data" is doing a
loop
> that constantly checks for a key down (which sucks up all cpu
cycles) rather
> than a blocking call (which would do nothing at all until a key
down event
> was received).
>
>
> "Dan Patrutiu" <[EMAIL PROTECTED]> wrote in message
> news:111218@palm-dev-forum...
> >
> > When I run the Emulator and the Launcher window is shown, all
things
> are
> > normal, the processor time taken by the Emulator is non-
semnificative. But
> > when I run some programs, including the one I develop, the System
Idle
> > process has 0 percents of the processor time, and the Emulator 99
> percents.
> > This is not happening to all the programs, and I am very curious
just to
> > know the reason for this. ( maybe the Emulator is having some
problems and
> > is cycling up all the time )
> >
> >
> >
> >
>
>
>
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