width * height * depth (+ some headers) = bits allocated for the offscreen
window/bitmap
on color screens using a depth of 8 (256 colors) this is width*height =
allocated bytes

markus dresch (www.palmside.com)

"Rick Reynolds" <[EMAIL PROTECTED]> schrieb im Newsbeitrag
news:114181@palm-dev-forum...
>
> I'm calling WinCreateOffscreenWindow in order to do some buffering for
text
> scrolling.  What I'm wondering is how I can find out how much space is
taken
> up by a window.  I assume it would have to do with the color depth (as
well
> as width and height).  Does anyone know how this can be determined?
>
> In my case, I'm attempting to do smooth scroll back of information
presented
> on the screen.  I wanted to provide around 5 screenfuls, so I called
>
> WinCreateOffscreenWindow(160,800,screenFormat,&err);
>
> This fails in a "not enough memory" sort of way, so I assume that I'm
asking
> for too much on one call.  I have found that 5 consecutive calls of
160x160
> work fine.  I haven't found much in the Palm docs about these sizes.
>
> Thanks,
> Rick Reynolds
>
>
>



-- 
For information on using the Palm Developer Forums, or to unsubscribe, please see 
http://www.palmos.com/dev/support/forums/

Reply via email to