I have noticed that on the PalmOS Simulator, if I create an off screen buffer using nativeFormat, then the resulting Bitmap is ALWAYS 16-bit color (LE), regardless of what color depth mode the device is in. (In my case it is in 8-bit mode.) Is this the intended way nativeFormat is supposed to work -> that is, it always uses the highest color depth the device is capable of, and considers lower bit depths to be "emulated"?

Question: If nativeFormat does indeed always take the highest bit depth a device is capable of, and I would like to create a high density screen buffer, what is the best way to create a high density buffer in 8-bit color? Do I need to create a V2 bitmap and then convert it to a V3 bitmap and then set that to a window, or is there an easier way?

Much Appreciated.
- Jeff Diamond



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