> >We said the same thing.  :-)
> >The OS 3.0 does not support grayscale -- no built in API support.
>
> 3.0 supports grayscale screen at the Win API level, but not for user
> interface UI objects or drawing.  Actually, the pre-3.5 API was called
> ScrDisplayMode, and got renamed to WinScreenMode with that OS version.
>
> >The 3.0 devices have hardware support for grayscale, and you can force
them
> >to do grayscale if you use special techniques.
>
> Special techniques == writing directly to screen memory. :)

you could always write directly to the screen. 3.0 API's actually had
support for grayscale (ie: WinDrawBitmap etc). so, the only time you
had 'special' code was pre 3.0, and, thats when you had to tweak the
CPU into grayscale (CPU had display controller onboard), and, since you
were tweaking, you had to write your own drawing routines, as, the
API's were specifically ONLY 1bpp pre 3.0

i am 100% sure of this :) i wrote games for 2.0 :P

---
Aaron Ardiri                           [EMAIL PROTECTED]
CEO - CTO                                              +46 70 656 1143
Mobile Wizardry                         http://www.mobilewizardry.com/


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