> easiest way is to handle them as integers
> (specifically as 'long long int') by converting 
> the prices by a factor of 100.
> So far well.

That assumes that every currency has 'pennies', like
the US Dollar or the Euro.  AFAIK, that's not true
(e.g., One Japanese Yen is the smallest monetary
unit in Japan).  Currencies have a 'precision' and 
if you want to create an application that supports 
all global currencies correctly, you should 
consider that, otherwise users in, say, Japan would
potentially see something like '12,423.00 JPY' in
your application and wonder what the '.00' is.

Oliver




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