> Thanks for the additional information. I don't know how to solve the > problem, either, but this gets me a little closer. I could only find one > other instance of this problem being reported in pilot.programmer.gcc, and > none in this forum. I'm surprised a few more haven't run into the problem.
most people probably wont even use float's :) using floats on palmos has always been slow (software handled), so, it is very common that people seek an integer based solution. have you considered using fixed point math? (integer driven) the Cube3D example on www.ardiri.com shows how you work with fixed point mathemetics - and, its faster :) --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
