I have read many of the threads on Bitmaps etc. and don't think my
question has been answered. 

Currently I draw into storage returned by a call to
WinCreateOffScreenWindow with nativeFormat. Reading some of the
postings here I changed this to BmpCreate, and WinCreateBitmapWindow,
and my code still works, and I am allowed to create larger pieces of
storage that can be used to draw into ( I don't know why this
combination works more often than WinCreateOffScreenWindow). 

Our applications support Palm OS 3.1 through Palm OS 5.0.

I am looking for method of creating large storage maybe upto 600x600
at 8 or 16bits, that can be used in a call to SetDrawWindow, and
subsequently used to be drawn into. That would work well on 3.1, 3.5.
I have seen references to using Feature Memory, but I cannot find
documentation that indicates this could be used for my purpose or how.

Data is most often extracted from this large buffer using
CopyRectangle. 

Thx.  


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