I have read many of the threads on Bitmaps etc. and don't think my question has been answered.
Currently I draw into storage returned by a call to WinCreateOffScreenWindow with nativeFormat. Reading some of the postings here I changed this to BmpCreate, and WinCreateBitmapWindow, and my code still works, and I am allowed to create larger pieces of storage that can be used to draw into ( I don't know why this combination works more often than WinCreateOffScreenWindow). Our applications support Palm OS 3.1 through Palm OS 5.0. I am looking for method of creating large storage maybe upto 600x600 at 8 or 16bits, that can be used in a call to SetDrawWindow, and subsequently used to be drawn into. That would work well on 3.1, 3.5. I have seen references to using Feature Memory, but I cannot find documentation that indicates this could be used for my purpose or how. Data is most often extracted from this large buffer using CopyRectangle. Thx. -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
