Alexey Tselykh <[EMAIL PROTECTED]> wrote:
>
> Hello guys,
>
> In our Palm game the car on the screen follows the stylus. The user
> quickly moves pen in twists and zigzags (lifting the stylus
> or not), so does the car. Really, nothing special
> in the code. We use penDown to trace current position of the pen.
>
> PenGetPoint( &x, &y, &bPenDown );
> if ( bPenDown )
> {
> m_crdGoto = SFloatCoords( (FLOAT) x, (FLOAT) y - 10 );
> // ...
> }
>
> Everything seems okay on m505 and other Palm OS <5.0 devices. However,
> a mysterious problem is reported on Tungsten (and only). The car
> suddenly freezes in the middle of the screen or sticks to the
> screen edge. To start maneuvering again, you have to lift the stylus
> or just wait 3-4 seconds without lifting. The "dead" car comes
> to life then... This case is typical for the specific way
> of using stylus - movements with light gentle pressing
> on the screen. The above glitch is not reported when pressing hardly.
>
> Any idea? Have you come over Tungsten peculiarities of this kind?
> Should you throw in any helpful advice, please?
>
> Feel free to request your copy of the game to register glitch on your
> Tungsten device.
>
>
Could this be related to the Digitizer problem at the top of the display?
Palm has released an update for the Tungsten-T which solves this problem.
See http://www.palm.com/support/downloads/tungstent_digitizer.html.
Did the users of your game have this update installed or not ?
Ton van Overbeek
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