I have run into a problem where a NetLibSend (actually I'm using the
equivalent sockets "write" function) never writes more than 4K of data to
the socket  Anything up to 4K is fine, but anything over 4K returns 4096 as
the number of bytes sent, and the server only receives the first 4K.   The
socket was created using the netSocketTypeStream option.
This does not happen on the emulator, presumably because the Windows network
stack is being used as opposed to the PalmOS one.   I have searched all the
documentation I can find but can't find anything regarding this - it seems
like someone would've run into this before.... Any help would be greatly
appreciated.



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