I have run into a problem where a NetLibSend (actually I'm using the equivalent sockets "write" function) never writes more than 4K of data to the socket Anything up to 4K is fine, but anything over 4K returns 4096 as the number of bytes sent, and the server only receives the first 4K. The socket was created using the netSocketTypeStream option. This does not happen on the emulator, presumably because the Windows network stack is being used as opposed to the PalmOS one. I have searched all the documentation I can find but can't find anything regarding this - it seems like someone would've run into this before.... Any help would be greatly appreciated.
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