While the number of ticks per second is rather reliable in Pose, the
sub-systems that do things like access memory and the screen don't seem to
be 'regulated'.  Most of my apps run perceptively faster on Pose than the
actual device (up to OS 5 devices that is) even though routines that watch
the number of tics to perform tasks run at about the same speed on both
platforms.
Keith could provide a definitive answer on this, I'm just answering based on
my observations over the past few years.

----- Original Message -----
From: "Ted Beisler" <[EMAIL PROTECTED]>
To: "Palm Developer Forum" <[EMAIL PROTECTED]>
Sent: Friday, June 27, 2003 9:48 AM
Subject: Re: Emulator fast - Real PDA slow



   Funny,  I found the emulator to run slightly slower than the real device
doing simple animation.  (I was running the emulator on a 2 GHz
machine.)  I thought there was some speed governor in the emulator to keep
the ticks per second approximately correct.  Are you sure you're using the
right rom?
   I also found that other roms seemed appropriate to their speed.  I could
get about half the number of frames per second on a Palm III (16Mhz) than I
could on and Visor Platinum (33MHz) ROM.

   Anybody know if there actually is a speed governor in the emulator and
to what extent it tracks the speed?  (e.g. does it get down to the level of
trying to make cpu instructions take the appropriate number of clock
cycles?)  Just curious.



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