> I discovered today that in the most recent OS5 SDK (DR2) there is > an additional routine.. SndCreateStreamExtended, with a variable sized > buffer callback. In theory that should let me specify how much data is > available, and thus manage the callback rate, which should work. We'll > see if it works out this way.
we use audio Streams in our Lemmings port - and, we have not had any problems at all with playing back audio/sfx. the 'yippee' sound can happen quite quickly in succession - but, we have notice no major issues. maybe max this is being called 15-30 times a second tho. you may want to re-think your audio callback mechanism. is it really required to call an audio playback 150 times a second? that'll make your buffer really small - and, the overhead for the system calls will take longer than the sound you want to play :) --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
