> Thanks a lot. the problem has been solved!!

Good to hear that. But did you realise how Ben was able to tell where 
exactly lies the problem ? :-) If you understand that, you would be 
able to solve the leaks wihtout any difficulties in furutre. Its 
related to "name mangling" concept in C++. C++ compilers usually 
mangle the names of member functions and static data members. Please 
read more on this topic from Strastroup (ARM ). Lippman has also 
depicted the topic nicely in his book "Inside C++ Object Model". Go 
for it!!

Thanks.

-viren


> 
> "Ben Combee" <[EMAIL PROTECTED]> ??????:[EMAIL PROTECTED]
> >
> > At 02:25 PM 8/14/2003, gamepower111 wrote:
> > >I have changed the setting, and now the dump from the log file 
looks
> like:
> > >(but I still dont know how to solve the problem:
> >
> > This is saying that the memory that wasn't freed was allocated 
from your
> > PlayerList::addMember method, from your PlayersListFormRevMsg 
global
> > function, and from the use of "new" in PlayersListFormRevMsg.
> >
> > Look at the code in those functions.  Try to figure out why 
you're not
> > freeing that memory.
> >
> > --
> > Ben Combee <[EMAIL PROTECTED]>
> > CodeWarrior for Palm OS technical lead
> > Palm OS programming help @ www.palmoswerks.com
> >
> >
> >
> 
> 
> 
> -- 
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