> Thanks a lot. the problem has been solved!! Good to hear that. But did you realise how Ben was able to tell where exactly lies the problem ? :-) If you understand that, you would be able to solve the leaks wihtout any difficulties in furutre. Its related to "name mangling" concept in C++. C++ compilers usually mangle the names of member functions and static data members. Please read more on this topic from Strastroup (ARM ). Lippman has also depicted the topic nicely in his book "Inside C++ Object Model". Go for it!!
Thanks. -viren > > "Ben Combee" <[EMAIL PROTECTED]> ??????:[EMAIL PROTECTED] > > > > At 02:25 PM 8/14/2003, gamepower111 wrote: > > >I have changed the setting, and now the dump from the log file looks > like: > > >(but I still dont know how to solve the problem: > > > > This is saying that the memory that wasn't freed was allocated from your > > PlayerList::addMember method, from your PlayersListFormRevMsg global > > function, and from the use of "new" in PlayersListFormRevMsg. > > > > Look at the code in those functions. Try to figure out why you're not > > freeing that memory. > > > > -- > > Ben Combee <[EMAIL PROTECTED]> > > CodeWarrior for Palm OS technical lead > > Palm OS programming help @ www.palmoswerks.com > > > > > > > > > > -- > For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
