I am drawing a bitmap on a gadget. 

When the bitmap is drawn to the gadget (using
WinDrawBitmap), its coordinates are generated
dynamically, and it may hang below the bottom bounds
of the gadget. 

How do I only draw the portion of the bitmap that will
fit within the gadget bounds? 

I thought about drawing the bitmap to an offscreen
window rectangle, then copy the rectangle to the
active window. But, I cannot call
WinCreateBitmapWindow to draw the bitmap to an
offscreen window because I am writing this application
for OS 3.0. I must use functions compatible with 3.0.

Would anyone have suggestions? 

Thanks in advance, 
Kerry Twibell

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