Hi, Aaron

>pre OS5 devices used to guarentee that the bits were directly referenced
>after the header - however, this changed on OS5 and hence the required
>use of BmpGetBits() to actually access the data.
>


I see (and saw) you're familiar with the topic. May I ask you a question?
If I create a version 3 bitmap with BmpCreateBitmapV3 and denesityDouble
constant, will the bits returning by BmpGetBits() have the same structure as
the bits returning for the primary bitmap, on which this was created? I'm
asking since at the moment I have Simulator unexpectedly shutting down
without warning in the code that worked correctly before with Sony
Hi-Resolution bitmaps.

Max





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