> Ok thanks :) do yourself a favour.
use BitmapFamily/Bitmap API's ONLY for user interface things. for example, they are perfect when drawing a simple bitmap to the display or having a bitmap within a form/icon etc. when you are working with graphics for a computer game? store everything in a manner which you are 100% know how to handle. then allocate a buffer and write directly to the contents of the bitmap/window. then you'll know exactly what is going on at all times - yet, still use an API to actually display the data stored within your buffer. if you are calling WinPaintBitmap() inside a game - you need to really consider rethinking your strategy.. its a VERY SLOW API call to be calling when time is really not available :) --- Aaron Ardiri [EMAIL PROTECTED] http://www.mobilewizardry.com/members/aaron_ardiri.php [profile] -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
