> Ok thanks :)

do yourself a favour.

use BitmapFamily/Bitmap API's ONLY for user interface things. 
for example, they are perfect when drawing a simple bitmap to
the display or having a bitmap within a form/icon etc.

when you are working with graphics for a computer game? store
everything in a manner which you are 100% know how to handle.
then allocate a buffer and write directly to the contents of
the bitmap/window. then you'll know exactly what is going on 
at all times - yet, still use an API to actually display the
data stored within your buffer.

if you are calling WinPaintBitmap() inside a game - you need 
to really consider rethinking your strategy.. its a VERY SLOW
API call to be calling when time is really not available :)

---
Aaron Ardiri
[EMAIL PROTECTED]
http://www.mobilewizardry.com/members/aaron_ardiri.php [profile]

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