Hello,

I am succesfully running streamming sound in the OS5
device. This is nothing special just pure PCM mono
wave with 11 KHz sample rate. But after about 100
streaming sounds that I have played in my game, Palm
OS Simulator Debug version, crashes with message "Out
of memory". 
After some investigation, I have found that after
every stream sound execution, some locked chunks
remain locked in the simulator's heap view. This is
happen also with soundstream example that was provided
by palmsource.

Would be very nice if someone has explanation for
that.

Thanks,
Svilen.

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