Hello, I am succesfully running streamming sound in the OS5 device. This is nothing special just pure PCM mono wave with 11 KHz sample rate. But after about 100 streaming sounds that I have played in my game, Palm OS Simulator Debug version, crashes with message "Out of memory". After some investigation, I have found that after every stream sound execution, some locked chunks remain locked in the simulator's heap view. This is happen also with soundstream example that was provided by palmsource.
Would be very nice if someone has explanation for that. Thanks, Svilen. __________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
