I fumbled for that for a while too. Try setting the coordination system to
kDoubleDensity (IIRC) when you draw on the offscreen windows. Set the
coordination system to double too when you copy it. Sorry, brain a bit rusty
after the Lunar New Year ;)
elv
"Mgh" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]
> Hi gurus,
> i try to draw a bitmap that i make  run-time on
> doube-desnity screen(Zire71), but i got just one
> quarter of the image. To do this, i make an off-screen
> window with native-screen format and i change the
> coordinate system to standard, so my bitmap won't be
> pixel doubled when i draw it on the off-screen window,
> after drawing the bitmap i use WinCopyRectangle to
> copy the bitmap of the off-screen window to the
> Display Window. but i got just the left-top quarter of
> the image
> i suspect that WinCopyRectangle scale my image when it
> draws it on the the DisplayWindow.
> anyone has any idea?
>
> i would appreciate it a lot !
>
> Tozmma
>
>
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