I fumbled for that for a while too. Try setting the coordination system to kDoubleDensity (IIRC) when you draw on the offscreen windows. Set the coordination system to double too when you copy it. Sorry, brain a bit rusty after the Lunar New Year ;) elv "Mgh" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Hi gurus, > i try to draw a bitmap that i make run-time on > doube-desnity screen(Zire71), but i got just one > quarter of the image. To do this, i make an off-screen > window with native-screen format and i change the > coordinate system to standard, so my bitmap won't be > pixel doubled when i draw it on the off-screen window, > after drawing the bitmap i use WinCopyRectangle to > copy the bitmap of the off-screen window to the > Display Window. but i got just the left-top quarter of > the image > i suspect that WinCopyRectangle scale my image when it > draws it on the the DisplayWindow. > anyone has any idea? > > i would appreciate it a lot ! > > Tozmma > > > __________________________________ > Do you Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try it! > http://webhosting.yahoo.com/ps/sb/ >
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