First of all, thank you to everyone who helped me with the "High Density
Screen" problem.  Right now, I am trying to move my project over to a
Windows machine that has a faster processor.  I didn't think this would be
difficult, but my resource files are getting messed up and I can't open them
using Constructor in Windows.  I know this has something to do with resource
forks in the MacOS, and I've read an article
(http://www.palmos.com/dev/support/docs/constructor/CGR_Basics.html#996168)
that explains how to move the files properly.  At first, I just FTP'd them
from Mac to Windows, but the res files ended up being zero kilobytes when I
checked them in Windows.  Next, I zipped the files on Mac and then sent them
to the Windows box.  This preserved the file size, but I could still not
open them with Constructor, even after changing the extension and putting it
in a "Resource.frk" folder as the article describes.  I realize this is
probably a common question, but I have searched everywhere for a solution
and nothing I have tried has worked.  If anyone can help me I would be very
grateful.

Thanks,
Ken



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