The only suggestion I can make is that you ensure the high-res bitmap is
exactly double the height and double the width of the low-res one.  You
don't need to use WinSetCoordinateSystem, since the OS will automatically
choose the best bitmap that it is capable of displaying.

So what exactly happens at this point?  Does the low-res version still show
up, or nothing at all?

Hope this helps,
Ken


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Brian
Preston
Sent: February 4, 2004 5:51 PM
To: Palm Developer Forum
Subject: new hi-res bitmap not being used


I'm trying to add hi-res bitmaps to my existing app.
I've already added one successfully as the Application
Icon a while ago when I was trying to get this
started. Now I've added a Double Density bitmap to an
existing Bitmap Family, but when I run it with the
Palm Simulator, it won't display the new hi-res bitmap
inside the app, even though it does display the hi-res
application icon.

What am I missing? I've seen some threads mention
WinGetCoordinateSystem, do I have to use that?

Thanks

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