>hi,
>   i should've mentioned tis earlier.......i'm using
>T3 simulator.
>   The soundstream start function starts the
>soundstream(showing this with an alert) but is
>immediately followed by INVALID READ FROM
>FFFFFFD2......even after using MemHandleNew function.

>Before you can copy to the memory, you must lock it. 
>Use MemPtrNew
>instead of MemHandleNew.

still getting the same error.....
MemHandleNew followed by MemHandleLock locks the
memory chunk before using it.....as u suggested.
Maybe its the problem with simulator, guess the code
should be tested on real device....wht do u say???????

thanx,
VS



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