Okay...I've now asked this three times, but so far there hasn't been a
single response.  (I'm beginning to think I'm invisible!  ;-)

I have an application that I do graphing in.  My implementation is such that
I create an offscreen window, render the graph to this, and then Copy the
offscreen rectangle to the main screen.

This works fine in low-res, but on hi-res screens, it doesn't look that
good.  My text labels, for example, are rendered low-res instead of smooth
like everything else.  I haven't been able to figure out how to modify the
code to work in hi-res, if available.

I have looked at the Reference document.  I determined that I will need to
call WinGetSupportedDensity to find out if it supports double density
(hi-res).  But, what I'm confused about is the drawing itself.  If I create
an offscreen draw window at the normal size, but first call
WinSetScreenCoordinates (or whatever the API is called), will this
automatically scale my size...or do I need to double the size of the
offscreen window?

Then, when I actually draw to the offscreen, do I simply double all values,
or will I need to set the screen coordinates, instead?  What about when I
call WinDrawChars?  How do I get that to draw to the offscreen window in
hi-res font?  Finally, when it comes time to copy the rectangle to the main
screen, I'm not sure how the translation all works.

Can someone PLEASE help?  I'm lost on this issue.  I'm basically waiting for
someone to respond with some advice.  Thanks!

Ryan


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