I'm trying to reduce the size of my app by compressing
my bitmaps. I'm using CW 8 with Constructor 1.9.1. The
compression choices in constructor have a note about
which OS they work for (i.e., Palm OS 3.5 for RLE
compression). But what happens when you choose one of
these compression options and you try to install the
app on a device with an older OS? I guess I'm
wondering why we don't just select the best choice, if
they're backwards compatible for older OS's. Or does
using bitmap compression limit your app to only those
OS versions and later?

Thanks

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