I'm trying to reduce the size of my app by compressing my bitmaps. I'm using CW 8 with Constructor 1.9.1. The compression choices in constructor have a note about which OS they work for (i.e., Palm OS 3.5 for RLE compression). But what happens when you choose one of these compression options and you try to install the app on a device with an older OS? I guess I'm wondering why we don't just select the best choice, if they're backwards compatible for older OS's. Or does using bitmap compression limit your app to only those OS versions and later?
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