That's right. One has to use the special Sony APIs. It is possible however, to fool the Sony into using the same bitmap resources. I have successfully created BitmapV2 headers at runtime and let them point to the high density bitmap data of the V3 high density bitmaps that I use when the app is run on an OS5 device.Sony's with OS 4 don't have Hi-Density. They use Hi-Res. You need to use the Sony SDK to program for them.
Tilo
"Stan Hunter" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]
My bitmap families with high-density bitmaps display in high-density just fine on my Palm OS 5.1 and 5.2.1 devices, but display as normal-density on my OS 4.1 Sony Clie. It is a 320x320 device. Same problem with the Sony using the non-high-def versions of the launcher icons.
Both the normal & the double-density images in the families use Best (OS
4.0
and later) compression and are 8-bit depth. The program does a WinScreenMode set to 8 bit depth, too.
I'll probably kick myself when somebody tells me why, but I'm finally stumped enough to ask.
Thanks, Stan
[EMAIL PROTECTED] http://www.xenware.com/ Xenware -- Advanced Training Software Reflex -- Exercise Tracker Muxles -- Muscle Map
-- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
