Hi, I'm creating a game for Palm OS 5 and I'm using direct access to the screen with WinScreenLock and have a buffer in the Dynamic Heap that I do my drawing rutines on and when I'm finish I do a MemMove to the VRAM, but when the speed of the game was incredible low I switch to use Palms own rutine with WinCopyRectangle and the speed went up at least 3 times. How is that possible ??? How can't MemMove be the quickest way to draw to the screen ??? What magictrick does Palm do with WinCopyRectangle ??? I hope that someone can answer this, I whould be very grateful !!! Best Regards, \Anders Rahm-Nilzon
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