Hi,

I'm creating a game for Palm OS 5 and I'm using direct access to the screen
with WinScreenLock and have a buffer in the Dynamic Heap that I do my
drawing rutines on and when I'm finish I do a MemMove to the VRAM, but when
the speed of the game was incredible low I switch to use Palms own rutine
with WinCopyRectangle and the speed went up at least 3 times. How is that
possible ??? How can't MemMove be the quickest way to draw to the screen ???
What magictrick does Palm do with WinCopyRectangle ???
I hope that someone can answer this, I whould be very grateful !!!
Best Regards,
 \Anders Rahm-Nilzon



-- 
For information on using the Palm Developer Forums, or to unsubscribe, please see 
http://www.palmos.com/dev/support/forums/

Reply via email to