> First off, passing 0 is 'wait forever' for an event.

Sorry, have to correct you here... From SysEvent.h

#define  evtWaitForever    -1
#define  evtNoWait          0

Also, from EvtGetEvent docs:

"For applications that do animation [and cannot 'sleep' until a user
event, CvdH], pass a timeout value greater than or equal to zero"

Good luck,

Caspar

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