Difficult to say without knowing the kind of application your desigining.

But the process of accepting/processing/storing/retrieval/displaying a
signature took me about a couple weeks to make from the ground up (But I
already knew some Palm programming though).

Now, I can do the entire setup in about a day (maybe two).

If you really want to get more into Palm programming, read the companion
manuals that come with the SDK and follow the coding/education process the
manual takes you through.  It gives you excellent exposure (I think) to how
the mechanics of it all works.  Then possibly buy yourself a Palm
Programming book to really grease those gears.





"wax wacky" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
>
> Thanks Eddie for your information. In your view approximately how many
days/hours it should take for this kind of application(considering me a
beginner)?
>
>
> ----- Original Message -----
> From: "Eddie Gomez" <[EMAIL PROTECTED]>
> Date: Mon, 12 Apr 2004 21:11:14 -0700
> To: "Palm Developer Forum" <[EMAIL PROTECTED]>
> Subject: Re: Bitmaps...  for eddie!!
>
> There is no API per say that handles this properly.  Search the knowledge
> base for "Signature" and examine the source code for the "Signature++"
> program.  It is for Pre OS3.x versions.  It will not work on newer
versions
> but it will give you a good start on how everything correlates.
>
> Create a gadget window, use the PenDown event to draw the pen-strokes in
the
> window.
>
> Old OS versions stored bitmaps in contiguous memory.  New OS no longer
does
> that.  So prior to saving Bitmap to database, copy to offscreen window and
> retrieve pointers to Bitmap Header - WinGetBitmap(), Color Table -
> BmpGetColortable(), Bitmap data - BmpGetBits().  Copy to temp memory
> contiguously and then write to database.
>
> I use BmpCompress() to compress the bitmap prior to storage so that it
takes
> up little storage and then BmpCompress() again to restore the bitmap prior
> to displaying it onscreen.
>
> Lot of code for all this.  But the signature++ example will get you
started
> well.
>
> Hope this helps.
>
> Eddie
>
>
>
>
> "wax wacky" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> >
> >   Hi eddie ,
> >   I need to a similar kind of signature app. But i am new to palmOS
> programming...I have build few a apps.
> > Can u please tell me how to start for such kind of app. Which API will i
> need to use.
> > I would appreciate if u send me a sample code for this.
> >
> > bye
> > wax
> >
> >
> > My app accepts a signature and when saved within the application, the
> > bitmaps is stored into a database and all works well.
> >
> > When the user enters a signature and exits the application via the
> > silkscreen buttons (causing the appStop event to be generated) all
regular
> > fields on the form are saved except the signature bitmap.
> >
> > When an appStop event is created, is the screen memory wiped out prior
to
> > letting the application perform all necessary saving?
> >
> > On the frmClose event, I perform the winCreateOffscreenWindow and copy
the
> > signature window into it so that I can perform the necessary items to
> > prepare it for storage.
> >
> > All the fields on the form are saved properly.  The signature is stored
> > properly when the user presses the OK button to return to the main form.
> > Only when the user taps the silkscreen is the bitmap not stored.  The
> fields
> > are ok too.
> >
> > Are my suspicions correct?
> >
> > Thx in advance!!
> >
> > Eddie
> >
> >
> >
> > -- 
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