I'm working on adding sound to my game, using sampled .wav files. I've got the first attempt at it working on the Simulator with OS 5 and correctly not working and not crashing on lower-end devices by using the code
err = FtrGet(sysFileCSoundMgr, sndFtrIDVersion, &version); to see if the Sound Stream Feature set is available. I ran across a white paper on Astraware's site about a known sound bug on Tungsten devices that has me nervous, however. Here's the link: http://www.astraware.com/company/paper/tech/enh-sound.php To be honest, I'm intimidated by the code they've included in that article and how to implement it. Any other suggestions or comments on including sampled sounds? __________________________________ Do you Yahoo!? Yahoo! Photos: High-quality 4x6 digital prints for 25� http://photos.yahoo.com/ph/print_splash -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
