I'm working on adding sound to my game, using sampled
.wav files. I've got the first attempt at it working
on the Simulator with OS 5 and correctly not working
and not crashing on lower-end devices by using the
code

err = FtrGet(sysFileCSoundMgr, sndFtrIDVersion,
&version); 

to see if the Sound Stream Feature set is available.

I ran across a white paper on Astraware's site about a
known sound bug on Tungsten devices that has me
nervous, however. Here's the link:

http://www.astraware.com/company/paper/tech/enh-sound.php

To be honest, I'm intimidated by the code they've
included in that article and how to implement it.  

Any other suggestions or comments on including sampled sounds?


        
                
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