I'm added support for double-density graphics to our app (using bitmap
families).  Wow!  It was so easy.  I modified about 10 of the bitmaps and
it was working wonderfully.

However, when I added another bitmap, the app crashed with "...called
SysFatalAlert with the message: "MemoryMgr.c, Line: 4365, NULL handle"."

I can go back a revision and it works fine.  But just adding the next bitmap
resource (not creating a family to use the rescource, just adding it) will
cause this to happen.  I'm wondering if there is a limit to the number
and/or size of the combined resources (the app has 77 bitmaps, about 25 of
which are full-screen size).

Thanks





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