FWIW, I reorganized the modules in my segments (putting as few modules as
possible in the first segment) and the problem disappeared.  I added the
remaning double-density resources without any problems.

Steve

"Steve A" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]
> I'm added support for double-density graphics to our app (using bitmap
> families).  Wow!  It was so easy.  I modified about 10 of the bitmaps and
> it was working wonderfully.
>
> However, when I added another bitmap, the app crashed with "...called
> SysFatalAlert with the message: "MemoryMgr.c, Line: 4365, NULL handle"."
>
> I can go back a revision and it works fine.  But just adding the next
bitmap
> resource (not creating a family to use the rescource, just adding it) will
> cause this to happen.  I'm wondering if there is a limit to the number
> and/or size of the combined resources (the app has 77 bitmaps, about 25 of
> which are full-screen size).
>
> Thanks
>
>
>
>
>



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