Subject: Tiny fonts on 160x160 devices
From: "Richard Coutts" <[EMAIL PROTECTED]>
Date: Fri, 23 Apr 2004 08:46:15 -0400

Currently I'm rendering tiny fonts using the FntSetFont(g_fontID_tinyStd)
and the font resource NormalHalfSizeLatinFont.rsrc.  These work great on
high res devices, but when I run them on the Treo 600 simulator, the smaller
fonts render, but they're barely legible (the appear to be tuned for 320x320
devices).  Are there tiny fonts available for 160x160 devices?

You have a quarter as many pixels, so there are some real limitations on half sized fonts on a 160x160 screen. I'd think it is very difficult to have a genuinely usable font with a height of less than 9 pixels. You might be able to make a tolerably readable 7 pixel height font if the characters are all uppercase, as that would give you 5 pixel characters, one pixel separator and one pixel for underline, but once you drop under 9 pixels, readability starts to face severe obstacles.


Roger Stringer
Marietta Systems, Inc.  (www.mariettasystems.com)


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