Subject: Tiny fonts on 160x160 devices From: "Richard Coutts" <[EMAIL PROTECTED]> Date: Fri, 23 Apr 2004 08:46:15 -0400
Currently I'm rendering tiny fonts using the FntSetFont(g_fontID_tinyStd) and the font resource NormalHalfSizeLatinFont.rsrc. These work great on high res devices, but when I run them on the Treo 600 simulator, the smaller fonts render, but they're barely legible (the appear to be tuned for 320x320 devices). Are there tiny fonts available for 160x160 devices?
You have a quarter as many pixels, so there are some real limitations on half sized fonts on a 160x160 screen. I'd think it is very difficult to have a genuinely usable font with a height of less than 9 pixels. You might be able to make a tolerably readable 7 pixel height font if the characters are all uppercase, as that would give you 5 pixel characters, one pixel separator and one pixel for underline, but once you drop under 9 pixels, readability starts to face severe obstacles.
Roger Stringer Marietta Systems, Inc. (www.mariettasystems.com)
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