Hi,
I also have the same problem i.e. doing pixel drawing
by default routine result unsatisfied.
1. what do you mean 'direct pixel access'? how to work
with that?
2. currently i also have problem with coloring. How to
create colortable to BitmapType (bitmaptype was
created by code)?
I try this way:
a. Create BitmapType* with colortable = NULL
b. create winoffscreen to wrap it and set is as
active draw Window
c. assign color 'WinSetForeColor' or
'WinSetForeColorRGB' then draw/paint pixel
d. The result...the color doenst match and
However, the performance of using draw pixel/paint
pixels is very slow....dont know yet how to achieve
it.
please help.
Please advice. thanks
Peter
--- Tim Kostka <[EMAIL PROTECTED]> wrote:
> As Aaron stated below, direct screen access is the
> fastest way to put pixels
> into memory. However, it can cause problems if your
> pixel data and screen
> data aren't the same bpp. You will either have to
> code your program to
> detect the bpp settings or make sure the device is
> always in the same
> setting.
>
> If you want to go this route, look into pixel format
> for the different bpp
> settings. Also, look at WinGetBitmap and BmpGetBits
> to retrieve the pixel
> data for whatever window you are interested in
> changing.
>
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