As i know...TungstenT3 by default it uses
DoubleDensity (320x320). So it means when you treat it
as lowdensity..then it will be away far different.

peter
--- [EMAIL PROTECTED] wrote:
> Hello, I have a graphical problem with my
> application. The application consists in a loop
> painting the screen from left to right continously,
> getting for each x coordinate a column of pixels
> from a bitmap and copying it on the screen. It works
> well, but when I tap the screen with the pen the X
> and Y coordinate where I copy change, adding +1 only
> one time, making the picture "move" down-right.
> Other painting functions (WinPaintLine() ecc.) after
> that works with a (x+1) and (y+1) coordinate
> system..
> 
> I'm working in standard resolution mode (160x160) on
> a TungstenT3 (320x320); my code doesn't handle the
> pen event, so I don't understand this behavior...is
> it a bug? Should I work on double density native
> coordinate system?
> 
> 
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