Look at EvtGetEvent.  Set the timeout to 0 to return immediately.  You don't
need a nilEvent in the queue to update graphics, you just want to process
everything else first, and when this function returns with nilEvent, that is
typically the case.

However, if you want to generate nilevents every so often, use
EvtSetNullEventTick.

-- 
Tim Kostka
http://www.nuprograms.com


"armada" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> I want to do a animation using nilEvent.
> I find some games send nilEvent very frequent,e.g: "GTS
> Racing",Insaniquarium by www.astraware.com.
> I find it is very slow in my application.How do I let nilEvent  more.
> Thanks.
>
>
>



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