I'm asking because I'm porting app that used another thread for audio decoding, and it would help me if I could set up multithreading on Palm too. Otherwise I'll try hell of special timing, CPU time slicing, cutting of functions, and similar issues.
Sound streaming on Palm OS 5 does indeed use another thread for your callback routine, so in most cases, you're automatically getting what you want.
And of course, Palm OS Cobalt includes a standard set of threading APIs.
-David Fedor PalmSource, Inc.
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