If the bitmap resource was a strip of images (e.g.
something like a toolbar) how can you pick individual
pieces and draw them on the screen?
--- Tim Kostka <[EMAIL PROTECTED]> wrote:
> Do you know how to create a bitmap and add it to
> your project in PilRC or
> Codewarrior? After this is done, you can access the
> bitmap in your project
> with the following code:
>
> MemHandle memH;
> BitmapPtr bmpP;
>
> memH = DmGetResource('Tbmp', picBitmap);
> bmpP = (BitmapPtr) MemHandleLock(memH);
> WinDrawBitmap(bmpP, 0, 0);
> MemHandleUnlock(memH);
> DmReleaseResource(memH);
>
> where picBitmap is the ID of your bitmap. The
> bitmap pointer is only valid
> when the resource handle is locked, so keep this in
> mind.
>
> If you want to change the bitmap, just use the ID of
> the bitmap you want to
> draw. This is an easy way to implement what you
> want to do.
>
> --
> Tim Kostka
> http://www.nuprograms.com
>
>
> "Peter Hamilton-Scott"
> <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> > I need to display some information on a form and I
> thought it might be
> > useful if I could display a bitmap. For example,
> if something is stopped
> > display a red circle, if it's suspended, display
> an amber circle, and if
> > it's running (pure rocket science), display a
> green circle.
> >
> > How easy is it to display a bitmap on a form and
> change it at runtime
> > depending on the state of the data I'm displaying?
> Code snippet? PilRC
> > definition?
> >
> > Thanks.
> >
>
>
>
> --
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